# Pawn not possessing in packaged game (android) but works fine on editor.

**URL:** <https://forums.unrealengine.com/t/pawn-not-possessing-in-packaged-game-android-but-works-fine-on-editor/1117873>\
**Category:** Mobile\
**Tags:** unreal-engine, Android, editor, Blueprint, question\
**Created:** [April 18, 2023, 8:09pm UTC](https://forums.unrealengine.com/t/pawn-not-possessing-in-packaged-game-android-but-works-fine-on-editor/1117873 "2023-04-18T20:09:08Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![3dRaven](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/3draven/32/906552_2.png) [@3dRaven](https://forums.unrealengine.com/u/3dRaven)\
**Post date:** [April 19, 2023, 8:04am UTC](https://forums.unrealengine.com/t/pawn-not-possessing-in-packaged-game-android-but-works-fine-on-editor/1117873/8 "2023-04-19T08:04:31Z")

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Try messing with android permissions without the need of a plugin

> [@Solving save/load Issues In android 11&12](https://forums.unrealengine.com/t/solving-save-load-issues-in-android-11-12/613596):
>
> So I assume your Saving works fine in Editor and in android api\<29 but not in android 10-11-12 so here is how I solved It ===Step 1=== In Project settings\>Android\>Advanced Apk Packaging Extra Premissions. Add those 3 Elements: android.permission.READ\_EXTERNAL\_STORAGE android.permission.WRITE\_EXTERNAL\_STORAGE android.permission.READ\_INTERNAL\_STORAGE android.permission.WRITE\_INTERNAL\_STORAGE ===Step 2=== In Project settings\>Android set “Use External File Dir for ue4 Game Files” to True …

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