# Pawn not possessing in packaged game (android) but works fine on editor.

**URL:** <https://forums.unrealengine.com/t/pawn-not-possessing-in-packaged-game-android-but-works-fine-on-editor/1117873>\
**Category:** Mobile\
**Tags:** unreal-engine, Android, editor, Blueprint, question\
**Created:** [April 18, 2023, 8:09pm UTC](https://forums.unrealengine.com/t/pawn-not-possessing-in-packaged-game-android-but-works-fine-on-editor/1117873 "2023-04-18T20:09:08Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![ArnabSparkle](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ArnabSparkle](https://forums.unrealengine.com/u/ArnabSparkle)\
**Post date:** [April 18, 2023, 8:09pm UTC](https://forums.unrealengine.com/t/pawn-not-possessing-in-packaged-game-android-but-works-fine-on-editor/1117873/1 "2023-04-18T20:09:08Z")

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Hi I am using unreal engine 5.0.3 and I am getting some wired issue (bug probably). I tried selecting a pawn in a level and possessing it on new level. Which works perfectly fine in editor but in packaged apk it is not working (i.e unpossessed ).

Here are some additional details about my project:

1. Default pawn is set to none.  

2. Level blueprint: here I am possessing pawn dynamically on event begin play.  

3. Pawn player is set to Player 0

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**Author:** ![3dRaven](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/3draven/32/906552_2.png) [@3dRaven](https://forums.unrealengine.com/u/3dRaven)\
**Post date:** [April 18, 2023, 9:30pm UTC](https://forums.unrealengine.com/t/pawn-not-possessing-in-packaged-game-android-but-works-fine-on-editor/1117873/2 "2023-04-18T21:30:45Z")

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Does the actor appear during spawn and is just not possessed or does it not spawn at all?

Are the spawn-able actors added to the packaging process? If not they won’t be found in the packaged game.

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**Author:** ![ArnabSparkle](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ArnabSparkle](https://forums.unrealengine.com/u/ArnabSparkle)\
**Post date:** [April 19, 2023, 3:33am UTC](https://forums.unrealengine.com/t/pawn-not-possessing-in-packaged-game-android-but-works-fine-on-editor/1117873/3 "2023-04-19T03:33:07Z")

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It spawned and possessed in editor not sure about the packaged game as it is a large level and camera places in a far location.

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**Author:** ![ArnabSparkle](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ArnabSparkle](https://forums.unrealengine.com/u/ArnabSparkle)\
**Post date:** [April 19, 2023, 4:00am UTC](https://forums.unrealengine.com/t/pawn-not-possessing-in-packaged-game-android-but-works-fine-on-editor/1117873/4 "2023-04-19T04:00:05Z")

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Ok I found out it is not even spawning in packaged game.

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**Author:** ![ArnabSparkle](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ArnabSparkle](https://forums.unrealengine.com/u/ArnabSparkle)\
**Post date:** [April 19, 2023, 4:44am UTC](https://forums.unrealengine.com/t/pawn-not-possessing-in-packaged-game-android-but-works-fine-on-editor/1117873/5 "2023-04-19T04:44:06Z")

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It turns out that it is not problem with spawning or possessing I have used a save game object to place the pawn. Unfortunately it is not working on android. Any quick solution for this?

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**Author:** ![3dRaven](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/3draven/32/906552_2.png) [@3dRaven](https://forums.unrealengine.com/u/3dRaven)\
**Post date:** [April 19, 2023, 6:12am UTC](https://forums.unrealengine.com/t/pawn-not-possessing-in-packaged-game-android-but-works-fine-on-editor/1117873/6 "2023-04-19T06:12:21Z")

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It could be due to write permissions for android. You need to add some extra parameters to be able to write to the device.  
There are a couple of threads in the forum about it. I even answered this question in the past.

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**Author:** ![ArnabSparkle](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ArnabSparkle](https://forums.unrealengine.com/u/ArnabSparkle)\
**Post date:** [April 19, 2023, 6:50am UTC](https://forums.unrealengine.com/t/pawn-not-possessing-in-packaged-game-android-but-works-fine-on-editor/1117873/7 "2023-04-19T06:50:18Z")

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I tried everything but nothing seems to work then I turned on android file server plugin and it is working. I wish there is a way without enabling this plugin.

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<div class="post-metadata">

**Author:** ![3dRaven](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/3draven/32/906552_2.png) [@3dRaven](https://forums.unrealengine.com/u/3dRaven)\
**Post date:** [April 19, 2023, 8:04am UTC](https://forums.unrealengine.com/t/pawn-not-possessing-in-packaged-game-android-but-works-fine-on-editor/1117873/8 "2023-04-19T08:04:31Z")

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Try messing with android permissions without the need of a plugin

> [@Solving save/load Issues In android 11&12](https://forums.unrealengine.com/t/solving-save-load-issues-in-android-11-12/613596):
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> So I assume your Saving works fine in Editor and in android api\<29 but not in android 10-11-12 so here is how I solved It ===Step 1=== In Project settings\>Android\>Advanced Apk Packaging Extra Premissions. Add those 3 Elements: android.permission.READ\_EXTERNAL\_STORAGE android.permission.WRITE\_EXTERNAL\_STORAGE android.permission.READ\_INTERNAL\_STORAGE android.permission.WRITE\_INTERNAL\_STORAGE ===Step 2=== In Project settings\>Android set “Use External File Dir for ue4 Game Files” to True …

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<div class="post-metadata">

**Author:** ![ArnabSparkle](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ArnabSparkle](https://forums.unrealengine.com/u/ArnabSparkle)\
**Post date:** [April 19, 2023, 5:05pm UTC](https://forums.unrealengine.com/t/pawn-not-possessing-in-packaged-game-android-but-works-fine-on-editor/1117873/9 "2023-04-19T17:05:32Z")

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Thanks
