Pawn Noise Emitter works with only character

Hello. I try to use Pawn Noise Emitter but it works with only character. I copied the same logic and added the component into actor and pawn. If i’m not mistaken it has to work with them too.

Hey there @Username0520! I think you may want Report Noise Event as it’s used for non-pawn sounds. Let me know if it works out!

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The reason why i need Pawn Noise Emitter: i want to use event On Hear to be sure that it’s from noise. If i’m not mistaken, we can’t understand what sense triggers On Perception Updated.