So I’m not sure why but whenever I press “E” which is a key I use for a custom action I made, it makes me ascend into the air for a bit then I drop back down.
This same thing happens when I press the Spacebar. I’m not sure why this is because I have not actually bound any sort of function to the DefaultPawn_BP I got (which is just derived from the DefaultPawn the game spawns from a C++ project).
Any idea why this is? And how I can fix it?