I’ve been at this problem for few days now. I have setup collision successfully before, but I am failing to make a pawn interact with itself.
Assume my pawn consists of a Button AND a motion controller (imagine the pawn being a tower with a button, add to that a motion controller mesh surrounded by capsule).
I have a motion controller setup, and I have a capsule surrounding it. I also added collision capsule around the buttons.
My expectation was, when I move the motion controller on top of the buttons, I will get OnComponentBeginOverlap but that didn’t happen. All I do is print if I collide, and I also added a break point there.
I made all the capsules visible. I do see them inside each other, yet no trigger.
I tried “OverlapAll”, “Block All”, “Block all dynamic”, and “Pawn” on all the hierarchy of capsules, meshes, yet there is no trigger.
Upon beginning, my pawn does interact with the landscape.
Can a pawn interact with itself? If yes, do you have ideas on how to do that?