Pawn is always possessed on Game Start even though I disabled it

Hi Guys,

I’m stuck with the following issue. I have created a little boat Pawn which my Third Person Character can Posses. To test it I set the “Auto Posses Player” in the Details tab to “Player 0”. This worked fine. In order to now “Auto Posses” my Third Person Character on Start Up I disabled the Boat Pawn. However on Start Up it is still being “Auto Possessed” and I can’ t Posses my Third Person Character.

Anyone know what’s going on here?


SOLVED!.. I forgot that I had a Possess > Player Controller node on Event Begin Play. Removing this did the trick!