My Pawn can look around but doesn’t move .I’m trying to move my custom pawn with inputs. I created a new pawn instead a character because i want to be able to attach items on it. If i use character i can’t attach the items to the specific sockets because mesh component which has sockets is not the root component and couldn’t find a solution to make it root component. So i decided to do it with pawn. Attach function works fine, but now i can’t move my pawn. Here is my code.
void AMenimJisus::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
if (InputComponent)
{
InputComponent->BindAxis(“MoveForwardBackward”, this, &AMenimJisus::MoveForwardBackward);
InputComponent->BindAxis(“MoveLeftRight”, this, &AMenimJisus::MoveLeftRight);
InputComponent->BindAxis(“LookUpDown”, this, &AMenimJisus::LookY);
InputComponent->BindAxis(“LookLeftRight”, this, &AMenimJisus::LookX);
}
else
{
UE_LOG(LogTemp, Warning, TEXT(“Input Component bulunamadi”))
}
}
void AMenimJisus::MoveForwardBackward(float value)
{
if (Controller && value)
{
UE_LOG(LogTemp, Warning, TEXT(“%f”),value)
AddMovementInput(GetActorForwardVector(), value);
}
}
void AMenimJisus::MoveLeftRight(float value)
{
if (Controller && value)
{
AddMovementInput(GetActorRightVector(), value);
}
}
void AMenimJisus::LookX(float value)
{
if (Controller && value)
{
AddControllerYawInput(value);
}
}
void AMenimJisus::LookY(float value)
{
if (Controller && value)
{
AddControllerPitchInput(value);
}
}