Pawn Collision hits instead of overlaps

Hi TJ,

I’ve bundled up a small project here to show it: Dropbox - File Deleted

Investigating a little further I believe it’s an aspect of the CharacterMovement component, rather than the pawn collision channel. It stops doing it if you set bEnablePhysicsInteraction=false on the player, though that’s not ideal as it affects other functionality I do want.