Thanks - so my reasoning is that I can then detach this ‘rig’ if needed and parent to another object to then follow them. How else would you go about this if you dont mind? thank you - having the camera inside the player actor seems odd to me. It should be a separate thing entirely with no links to a specific player (actor) or anything else.
Anyhow I think the main issue was that due to it being spawned after my player comes in the camera was never activated - so, if I can work out how to activate that camera it should work fine.
edit: I got it working with set view target with blend