We can’t possibly guess how you set things up. To control a pawn (even without a custom Game Mode or Player Start), all that is needed are 2 things:
- have a pawn and set it to auto-possess by the player controller
- drop it the level
That’s all. If you add Game Mode to the mix and a Player Start(s), things change a bit, ofc. You actually get more control over what spawns where.
The most mundane setup for a pawn that can move over geometry and has sliding collision:
A character could also work great, perhaps even better. You can also have the pawn itself utilise Control Rotation. This is, by far, the most common method. The element at the root must have blocking collision, otherwise this:
you have a large walkable area in real life
Will definitely not work OK. There are situation where you do not need collision, if the VR pawn can only teleport from one location to another, and never actually traverses any terrain, there will be no need for what I suggested.