Pausing Game While HMD Off Or In Oculus Menu

It has to be put in an Event tick so that it continually checks whether or not the user is wearing the headset or is in the Oculus menu. Just make sure that the blueprint you are using is set to “Tickable when paused” so that you can trigger an unpause again when the user closes the Oculus menu or puts on the headset again. Just google “UE4 Tickable when paused” and you’ll find ways of doing this either on the blueprint itself or on a specific tick thread of your choice.

1 Like