Pause movement until two integers are equal


What i have tried to do is that when a simple move to is triggered, it is not performed untill another simple move to has been triggered aswell, so that two actors move at the same time, and not one by one. I have tried to use timers, altough i don’t get it to work :frowning:

I belive i should set a timer inbetween the gate and the Move to Hit Location and then pause it, until int a=int b. However, i haven’t found a way to get that to work