# Path tracing renders objects black

**URL:** <https://forums.unrealengine.com/t/path-tracing-renders-objects-black/1576364>\
**Category:** Rendering\
**Tags:** unreal-engine, Rendering, question\
**Created:** [December 31, 2023, 12:50pm UTC](https://forums.unrealengine.com/t/path-tracing-renders-objects-black/1576364 "2023-12-31T12:50:44Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![AccusedMender](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AccusedMender](https://forums.unrealengine.com/u/AccusedMender)\
**Post date:** [December 31, 2023, 12:50pm UTC](https://forums.unrealengine.com/t/path-tracing-renders-objects-black/1576364/1 "2023-12-31T12:50:44Z")

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I’ve built a scene and started experimenting with path tracing. Problem is, beside the landscape that i’ve properly imported that renders corectly, i’ve also imported 4 custom meshes that represent other parts of the landscape that render black, is there a fix besides making the other parts separated landscapes and rejoining them togheter?Also, how can i influence the light using path tracing ? I could’nt change the color and the volumetric fog disappears and deletes my god rays and the entire atmosphere.

 ![ScreenShot00059](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/c/d/9cd0123b88b90329aa875cafa2674fe3dbf1b4d6.jpeg)

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**Author:** ![emil.je](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@emil.je](https://forums.unrealengine.com/u/emil.je)\
**Post date:** [December 31, 2023, 4:21pm UTC](https://forums.unrealengine.com/t/path-tracing-renders-objects-black/1576364/2 "2023-12-31T16:21:29Z")

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Do you have a post processing volume in the level? You can influence how path tracer works in the sub menu for path tracing there.
