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Path tracing in unreal engine, new infos!

Found a new article about the upcoming ue4 octane render plugin. It’s very exciting. I wish the devs would give more infos but still.

Here’s the article https://imgtec.com/news/press-release/otoy-imagination-unveil-breakthrough-powervr-ray-tracing-hardware-platform-cinematic-real-time-rendering/

Interesting part :

*This allows unprecedented photorealism in game engines with OctaneRender integration, such as Unity and Unreal Engine, and dramatically improves rendering speed in over 22 Octane-enabled content creation applications – including Autodesk 3DS Max and Maya, LightWave, Cinema4D, Blender, Modo, Adobe After Effects and Nuke.

“Accelerated ray tracing is a game changer that will massively disrupt GPU rendering,” said OTOY CEO Jules Urbach. “It is a major reason why OTOY is merging Brigade and OctaneRender 4 next year, which will bring real time cinematic path tracing to both Unity and Unreal Engine. We feel this is a huge milestone in helping the games industry move beyond legacy rasterization frameworks built on OpenGL, Vulkan or DirectX. We’re excited about the possibilities this will open up for true physically correct rendering in gaming, VR and mixed/augmented reality. As PowerVR Ray Tracing gets deployed from consumer devices to the cloud, it will allow us to realize new and amazing experiences a decade ahead of schedule.”*

To be continued…