# Path-tracing - all objects are totally dark, except for the sky

**URL:** <https://forums.unrealengine.com/t/path-tracing-all-objects-are-totally-dark-except-for-the-sky/1703410>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [February 21, 2024, 8:12am UTC](https://forums.unrealengine.com/t/path-tracing-all-objects-are-totally-dark-except-for-the-sky/1703410 "2024-02-21T08:12:51Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [February 21, 2024, 1:47pm UTC](https://forums.unrealengine.com/t/path-tracing-all-objects-are-totally-dark-except-for-the-sky/1703410/2 "2024-02-21T13:47:52Z")

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hi @AdamEm01 ,  
There was a similar problem for Landscapes which needed a patch, which is basically about light and Pathtracing is about that  
[GPU Lightmass not working on Landscape](https://forums.unrealengine.com/t/gpu-lightmass-not-working-on-landscape/1371174)

Have you enable Hardware Ray tracing  
have you enabled Direct x 12 and SM6 Shader Model 6 in your project

see also [Enabling Path Tracer in Unreal Engine 5.3 | Unreal Engine 5.3 Documentation](https://docs.unrealengine.com/5.3/en-US/path-tracer-in-unreal-engine/#enablingthepathtracerinyourproject)

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