Path Tracer Texture Flickering/ problem Behind Glass and on Translucent Materials – Any Fix?

I think there might be a few issues here at different spots, I may not have some definitive answers, but can start poking at some different things.

For your blurry textures issues. this could be related to virtual texture streaming. We’ve written a few articles about this that you could explore.

Also, if you’re not doing it already you can try setting up prewarmup frame for your shots in MRQ or Sequencer. (We don’t have an article write up for preroll in sequencer yet.)

If you are using a workflow that uses subsequences, you can define preroll frames for that. The short bullet point setup for this is:

  • In your subsequence right-click on your camera cuts track and choose evaluate for pre-roll.
  • In your parent sequence choose that cut, go to properties, and set pre roll frames to send a signal to the streaming system to start streaming in your texture. (Maybe start with 5-10 frame)

Your flickering might just be related to texture resolution in general.

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