Path Tracer Cull Distance

Hey everyone,

Been working on an animatic in City Samples demo and would love to use path tracer to render out our finals, but the buildings a super specific distance disappear. One solution we’ve tried was merging actors and replacing them with a static mesh which has worked in getting them to appear but the geometry was all messed up. If anyone has any advice on an approach to getting further outbuildings to appear in our path tracer render that would be greatly appreciated. Can add screen grabs if helpful