Path finding and action planning for Fire Emblem-like games (large images beware)

You’re both right about players perhaps wanting some things to block more than others, for when you have objects that don’t take up the entire tile. Pretty awesome that you can have both types at the same time Monokkel. :slight_smile:

I think you have a good point Zeus about being able to move diagonally, you can’t in my case so I’m gonna make corners block by default. Thanks for the input guys. :slight_smile: