Passing inputs to antoher pawn in UE4

Hello there.

I was wondering if there is a way to send inputs to a pawn which isn’t controlled by player in Unreal Engine 4?

As long as you have a reference in the player controller to the pawn you want to send inputs to, you should be able to cast to that pawn and send data. For example, spawn the pawn using the player controller and then save that pawn as a variable in the player controller.