I’m having an issue with client-server replication.
In short, I followed a short tutorial on creating placeable blocks, which I expect to expand on. However the blueprints aren’t multiplayer minded. Now knowing this I attempted to research and follow every article I could find to have the ‘Placed’ action replicated. I tried replicating every mesh component as well as multicasting the function. No luck-best I could get was clients seeing the item being placed only if placed by the server, but client placement showed no results to server or other clients.
Question is-How can I replicate the block placement function from the owning client-to the server-then to all other clients?
- Here is the placed block by the client
- Here is the other clients still seeing the preview block instead of placed block
Is there a way for the client to delegate the placed block to the server so the other clients can see the block as well?