# Pass variable via blueprintimplementableevent not working

**URL:** <https://forums.unrealengine.com/t/pass-variable-via-blueprintimplementableevent-not-working/295471>\
**Category:** Blueprint\
**Tags:** unreal-engine, CPP, Blueprint, question\
**Created:** [October 7, 2014, 6:57am UTC](https://forums.unrealengine.com/t/pass-variable-via-blueprintimplementableevent-not-working/295471 "2014-10-07T06:57:28Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![robbiecooper](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@robbiecooper](https://forums.unrealengine.com/u/robbiecooper)\
**Post date:** [October 7, 2014, 7:22am UTC](https://forums.unrealengine.com/t/pass-variable-via-blueprintimplementableevent-not-working/295471/2 "2014-10-07T07:22:59Z")

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If you’re having this problem, I recommend Rama’s tutorial;

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>
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Passing by const solved it.

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_[View the full topic](https://forums.unrealengine.com/t/pass-variable-via-blueprintimplementableevent-not-working/295471)._
