Hello, I’m very new to unreal engine, and I’m totally stuck trying to do what I thought would be super easy.
I’m trying to change the static mesh of my player character based on the input from a widget. Is there something I’m missing here? No matter what I do, it won’t seem to work.
Here’s what I have:
In my character blueprint:
In my widget blueprint:
(“Prop Result” is a public static mesh variable)
Any help would be very appreciated!!