I’m having 2 problems with particle visibility. I’m sure they are not “bounds” related.
Birthing ambient particles on a weapon that only show up in the First person view port and not on other clients view ports. I’m running 2 Clients on a dedicated server. I’m triggering this on the weapons event graph.
Birthing FX attached to a player with the intention of them being FX on the screen. They are visible to players other than the player with the FX attached. No screen camera distance fade is set up in the material. I need the FX to be visible in first person only. I’m triggering these FX in the players event graph.
Any help is appreciated.