I’m looking for a way to set up a distribution for Initial Location via blueprints.
In general, it’s working good, but I can set only a single vector for all particles, so all particles are places into single point.
Is there a way to set up initial location for each particle?
Especially looking about Burst, which generates particles almost immediately, so changing the vector in Tick event will not help.
All this I need to implement distribution via some math function. Please correct me if I’m looking into wrong direction…