I’m using a GPU sprite emitter to create the effect of a floating dust field in space.
There is a terrain which stays locked to world space when I look around in the VR preview, but the particles move with the headset - not locked to the headset but they parallax with it slightly and don’t feel like they’re locked to the terrain.
I have tried changing the Screen Alignment of the particles to all options and none have fixed this issue (though ideally I want them as ‘PSA Facing Camera’)
Does anyone know how to get a particle system to stay locked to world space co-ordinates when in the VR preview? (they look fine when using the mouse to look around in a standard viewport)