I’m not sure if I’m making a beginner’s error here… I’m trying to implement particle systems into my VR level, but no matter what variables I change or how I handle the material, I can’t seem to get my particle systems to react to things like “color over life” or “alpha over life”. I need the particles (a cloud-like sandstorm) to fade in and out instead of popping into existence. I’ve been at this for a couple of days and I have a deadline coming up. Any suggestions?
Hey there. Did you create your own material? Have you used the “Particle Color” node in it? See this: Color over Life changes aren´t visible - UE4 AnswerHub
That was it! Haha! Definitely a newbie move on my part. Thanks a lot!