# Particles Detail Mode

**URL:** <https://forums.unrealengine.com/t/particles-detail-mode/400427>\
**Category:** FX\
**Tags:** particle-systems, Scalability, unreal-engine, bug-report, question\
**Created:** [July 20, 2017, 1:54pm UTC](https://forums.unrealengine.com/t/particles-detail-mode/400427 "2017-07-20T13:54:17Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![mdeni](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mdeni](https://forums.unrealengine.com/u/mdeni)\
**Post date:** [July 20, 2017, 1:54pm UTC](https://forums.unrealengine.com/t/particles-detail-mode/400427/1 "2017-07-20T13:54:17Z")

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Hi!

I found bug in the Particles System.

1. Set “Engine Scalability → Effects” to Epic
2. Create Particle System.
3. Change “Detail Mode” to High
4. Save and put this particle system in the level.
5. Check, that you see particles
6. Change “Engine Scalability → Effects” to Medium
7. Check, that particles is gone.
8. Change “Engine Scalability → Effects” to Epic
9. Particles still not shown ☹

Hope you can fix that bug. Looks like this bug was in 4.11

> **[Particle system LOD does not resume emitting when re-enabled with command...](https://forums.unrealengine.com/questions/404170/particle-system-lod-does-not-resume-emitting-when.html)**
>
> It is possible to set a particle system detail mode. It is expected that particle system will not be rendered if console command r.DetailMode is set to below its required level. “r.DetailMode 0” will...

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [July 24, 2017, 8:43pm UTC](https://forums.unrealengine.com/t/particles-detail-mode/400427/2 "2017-07-24T20:43:18Z")

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Hi mdeni,

Thank you for the report. I updated [JIRA UE-21421](https://issues.unrealengine.com/issue/UE-21421) that was mentioned in the link you referenced. Our developers will be investigating further. Follow that link to monitor the status of the report.

-TJ

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**Author:** ![SlayerGoury](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/slayergoury/32/979976_2.png) [@SlayerGoury](https://forums.unrealengine.com/u/SlayerGoury)\
**Post date:** [October 7, 2024, 5:31am UTC](https://forums.unrealengine.com/t/particles-detail-mode/400427/3 "2024-10-07T05:31:15Z")

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Why the f is this marked “resolved”?  
This bug hasn’t been fixed ever.  
Been over 10 years and it’s still present in 5.4.
