I was wondering is there any solution to avoid the particle from colliding with a translucent billboard? I am using the fog sheet delivered in one of the sample projet.
I set the collision of the actor that have the billboard to no collision and to ignore all queries.
I have set the Actor Collision module in the emitter to only collide with world static, world dynamic and PhysicsBody.
thank you very much! I am glad that someone else had the same issue and managed to get it to work.
I have no problem editing the engine as I am already using the flex build from NVidia.
This is going to be a first in the source code but gotta learn to do this at one point ^^
Just by looking at the code on your fix, I see that you also check for the whole hierarchy of the emitter actor to ignore which is also a problem I had issue with!
This is amazing, I think this should be this way in the engine by default. Where should I mention it so Epic knows there are people interested in this?