I was wondering is there any solution to avoid the particle from colliding with a translucent billboard? I am using the fog sheet delivered in one of the sample projet.
I set the collision of the actor that have the billboard to no collision and to ignore all queries.
I have set the Actor Collision module in the emitter to only collide with world static, world dynamic and PhysicsBody.
However the problem persist.
Got any idea on how to fix that?