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Particle system ribbon data is not attached to origin

I need to create a particle system trail for a ball like this https://www.youtube.com/watch?v=Dub9ONtuUZ8

I’ve tried with Ribbon Data, following this tutorial https://www.youtube.com/watch?v=jBUF6at1s1o but the problem is this there is gap between the ball and the texture as you can see here: Untitled.png
split.png

This gap is different according to the speed of the ball.

Here all settings
Untitled2.png

Now the question is this It’s possible to use Ribbon data to do what I need? What is the correct setup to attach the texture with the origin of particle?

Thanks in advance