Particle System Disappears at Certain Angles

Sorry for the late reply. Yeah, that property…which is how the image is aligned to the camera / screen. Viewing angle is not only the rotation of the camera obviously, but I was referencing that because it’s similar to in material editor where rotating around a one-sided, flat-plane preview mesh is invisible on one side of it. Set it to two-sided and both of those sides become visible in the preview pane. In Cascade, there’s a dropdown to select how the image faces the camera, whether it’s a sprite / mesh / beam. For sprites it seems more influenced by the setting, yet the options in the setting are somewhat difficult to understand without some testing, I think. It could also involve the sort priority. However, if it’s set to No Sorting Performed, then I don’t know how it would make it disappear.