# Particle Inital size not scaling

**URL:** <https://forums.unrealengine.com/t/particle-inital-size-not-scaling/427227>\
**Category:** FX\
**Tags:** unreal-engine, scaling, question\
**Created:** [June 12, 2018, 5:57pm UTC](https://forums.unrealengine.com/t/particle-inital-size-not-scaling/427227 "2018-06-12T17:57:33Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ltmedic](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ltmedic](https://forums.unrealengine.com/u/ltmedic)\
**Post date:** [June 12, 2018, 5:57pm UTC](https://forums.unrealengine.com/t/particle-inital-size-not-scaling/427227/1 "2018-06-12T17:57:33Z")

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I’ve got a particle emitter emitting particles attached with a material that has a smoke atlas playing.  
I’m trying to squash the particle sprite so its more oval and elongated. I can scale in X and that does it uniformly. but I can put Y and Z with a value of 0 and nothing changes. am I missing a setting?

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**Author:** ![IndieGameCove](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@IndieGameCove](https://forums.unrealengine.com/u/IndieGameCove)\
**Post date:** [June 12, 2018, 6:12pm UTC](https://forums.unrealengine.com/t/particle-inital-size-not-scaling/427227/2 "2018-06-12T18:12:33Z")

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Idk why the initial size works like it does, but there is a “scale” module which may work.

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**Author:** ![John\_MSE](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@John\_MSE](https://forums.unrealengine.com/u/John_MSE)\
**Post date:** [June 8, 2021, 5:48pm UTC](https://forums.unrealengine.com/t/particle-inital-size-not-scaling/427227/3 "2021-06-08T17:48:18Z")

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In the Required section of the emitter, change Screen Alignment from “PSA Square” to “PSA Rectangle”, then you’ll be able to scale non-uniformly.

I’m sure this answer is way too late for the original poster, hope it helps others!
