# Particle Fire System Adjustment?

**URL:** <https://forums.unrealengine.com/t/particle-fire-system-adjustment/90839>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [April 27, 2017, 9:46am UTC](https://forums.unrealengine.com/t/particle-fire-system-adjustment/90839 "2017-04-27T09:46:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Delta1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Delta1](https://forums.unrealengine.com/u/Delta1)\
**Post date:** [April 27, 2017, 9:46am UTC](https://forums.unrealengine.com/t/particle-fire-system-adjustment/90839/1 "2017-04-27T09:46:19Z")

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Guys,

How do you adjust the standard fire particle system (PFire) in cascade so that it doesn’t “explode” on and off violently and just stays on, I’m trying to create a stable fire system and not having much luck with a variety of tutorials for fire.

I’d really appreciate some help.

Thanks,  
D.

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<div class="post-metadata">

**Author:** ![Delta1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Delta1](https://forums.unrealengine.com/u/Delta1)\
**Post date:** [April 27, 2017, 7:06pm UTC](https://forums.unrealengine.com/t/particle-fire-system-adjustment/90839/2 "2017-04-27T19:06:31Z")

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Additionally where are the source textures for this epic tutorial?

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