Hi All,
Please could you help me with a problem im having ?.. I’m trying to setup a mussel flash on a rifle, so when i press “x” key the particle system fires. Ive created a new Blueprint and added the Rifle mesh and added the particle system to the socket on the components tab. But cant figure out away to fire the particle system off when pressing the “x” key in the Events tab.
This Rifle prop isn’t anything to do with the player or player controller, as its not a 1st or 3rd person template.
If anybody could help as i cant find any tutorials on how to set this up, only ones that replace assets in the FPS shoot example.
Thank you