Particle Effect Collision with Alan Willard - Aug 23rd - Live from Epic HQ


Sr. Dev Relations Tech Artist Alan Willard is back in action with more VFX training. This time he’s tackling how to create and use particle collisions and distance field collisions in games. How do you build interactive particles? How can distance fields influence particle collisions? These questions and more will be answered! Tune in!

Tuesday, August 23rd @ 2:00PM Countdown]



Alan Willard - Sr. Developer Relations Technical Artist

Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer everyone’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!


Awesome! Also, I’d love if at some point someone tackles non-euclidean geometry. Like infinite hallways, rooms bigger on the inside, etc.

Will Alan discuss vector fields (preferably making them in Blender) and how to create various crazy cool AAA effects using GPU particles and vector fields?