Part of the character in the camera disappears. Please help me!

The character consists of component parts (skeletal mesh). I worked on the squat animation and created a scene with a narrow tunnel, when the character goes there and the camera comes into contact with other meshes, the character loses the head and cap mesh, if there is one. Help, what could be the reason?


If stuff get too close to the camera, it won’t get rendered. It might be that. You can adjust that distance in the Project Settings by changing the “Near Clipping Plane”. (I think it’s called that).

it didn’t help

if I put a larger model instead of the head model, for example, a head with a trunk, then the mesh does not disappear.

Sorry, I don’t have any ideas then.