# Parenting eyes to skeletal mesh?

**URL:** <https://forums.unrealengine.com/t/parenting-eyes-to-skeletal-mesh/386884>\
**Category:** Character & Animation\
**Tags:** parenting, unreal-engine, UE4, question\
**Created:** [March 3, 2017, 10:10pm UTC](https://forums.unrealengine.com/t/parenting-eyes-to-skeletal-mesh/386884 "2017-03-03T22:10:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Corweee](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Corweee](https://forums.unrealengine.com/u/Corweee)\
**Post date:** [March 3, 2017, 10:10pm UTC](https://forums.unrealengine.com/t/parenting-eyes-to-skeletal-mesh/386884/1 "2017-03-03T22:10:55Z")

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I was just curious as to what the right procedure is for attaching eyes to a skeletal mesh? In Maya I can just parent the eyes to the rig joints but I’m not sure that will translate properly into Unreal.
