# Parent spline points to sockets

**URL:** <https://forums.unrealengine.com/t/parent-spline-points-to-sockets/481908>\
**Category:** Blueprint\
**Tags:** sockets, spline-point, unreal-engine, Spline, Blueprint, question\
**Created:** [April 14, 2021, 12:37pm UTC](https://forums.unrealengine.com/t/parent-spline-points-to-sockets/481908 "2021-04-14T12:37:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ghoz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ghoz](https://forums.unrealengine.com/u/Ghoz)\
**Post date:** [April 14, 2021, 12:37pm UTC](https://forums.unrealengine.com/t/parent-spline-points-to-sockets/481908/1 "2021-04-14T12:37:36Z")

</div>

Hello, I am trying to make the 3 points of my spline, follow the sockets of a skeletal mesh so that they are deformed with their animation.

Is this possible to do?

Or do I need an event that updates the position of the points with respect to the socket in event tick or something similar?
