I have my parent object, and couple of children. Trying to make all children actors simulate physics at begin play, but i can’t set it up at parent object.
Every item has it’s own model, and setting all of them to simulate physics will be awfull for optimization.
When i try to somehow enable physics at parent object bp - It says, it needs Primitive Mesh Component, but parent itself contains none of them. How can i access child’s mesh, and set it simulate physics?
Thanks.