Parent/Poly on point on blendshapes/skeletal meshes

Hi

I am having problems importing a blend-shape that has an a rigged mesh parented to it using ‘Point on Poly’ constraint in maya.

Is there a way to import ‘constraints’ or ‘parenting’ into unreal. If not is there any other way I can ‘bind’ a rigged mesh to a blend shape.

Thanks for your time.

Hmmmmmmmm not really sure that works inside engine. You should bake a bone in maya.