# Parent Character Begin Play event not working \[bug report\]

**URL:** <https://forums.unrealengine.com/t/parent-character-begin-play-event-not-working-bug-report/409116>\
**Category:** Character & Animation\
**Tags:** parent, parenting, unreal-engine, bug-report, question\
**Created:** [November 9, 2017, 1:07am UTC](https://forums.unrealengine.com/t/parent-character-begin-play-event-not-working-bug-report/409116 "2017-11-09T01:07:15Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Vaheva](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vaheva/32/963466_2.png) [@Vaheva](https://forums.unrealengine.com/u/Vaheva)\
**Post date:** [November 9, 2017, 1:07am UTC](https://forums.unrealengine.com/t/parent-character-begin-play-event-not-working-bug-report/409116/1 "2017-11-09T01:07:15Z")

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Hello

As I found, this is not resolved bug from many versions and I think it not need additional explanation, but I can provide if need.

Begin Play event in parent character not starts. Tick and other works as expected.

Now I created custom event and I start it from child character, but I think parent/child system is for avoid situations like this.

Thank you.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [November 9, 2017, 1:21pm UTC](https://forums.unrealengine.com/t/parent-character-begin-play-event-not-working-bug-report/409116/2 "2017-11-09T13:21:18Z")

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Hey Vaheva,

I’ve set this up and it appears to be working as intended in a clean project.

I’ve provided the project for you below so you can have a look at it, and let me know if you are doing anything differently.

Thanks

link text

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**Author:** ![Vaheva](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vaheva/32/963466_2.png) [@Vaheva](https://forums.unrealengine.com/u/Vaheva)\
**Post date:** [November 9, 2017, 1:45pm UTC](https://forums.unrealengine.com/t/parent-character-begin-play-event-not-working-bug-report/409116/3 "2017-11-09T13:45:21Z")

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Thank you. I will check your file later today (now I can’t). I think it’s because I’m first create child character class then parent and and set it as parent for child character class. Many reasons why. If bug will still exists I will post all my steps.  
Than you again for fast response.

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**Author:** ![Vaheva](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vaheva/32/963466_2.png) [@Vaheva](https://forums.unrealengine.com/u/Vaheva)\
**Post date:** [November 9, 2017, 2:30pm UTC](https://forums.unrealengine.com/t/parent-character-begin-play-event-not-working-bug-report/409116/4 "2017-11-09T14:30:31Z")

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Hello again 🙂

Your example working, and I’m using like this in other my project ways, but I think it just not starting when you make parent / child not from browser - as child etc, but creating new class as blueprint and set it as parent. I still can do full steps later, but this is not real bug I think, just confusing.

Now I use this - what is enough:

[https://i.imgur.com/my35tJz.png](https://i.imgur.com/my35tJz.png)

_(this bronze parent script I add before, menu is to show how)._

Just I’m used to have ready parent event starts when I’m creating child blueprint from parent - opposing way it not working (I think) - parent scripts are not add to (new) child blueprint.

This is enough for me and I can close this question, but I think this is confusing and parent scripts should be add same way as you creating child blueprint - you decide.

Thank you again! 🙂
