I’m creating a system for my project (a game i’d like to introduce in here sometime soon… xD) to collect items. So first i created a BP and added some general behaviour nodes like “On Component Begin/End Overlap” and such. Then added a custom event for the process of “examining” the item (pressing a button in front of it).
I used that BP as parent so i made some new BPs for some items to get and in the class i searched for that BP i want to use as parent and selected it. This way i can use those events by default without having to recreate them everytime i create a new item.
And well… long story short (now lol) i realized that i could use bp interfaces for that. But in my little knowledge about the engine i don’t really know which option should i get in terms of general usage or in memory cost, processing, etc. So that’s my question: Use a Parent BP or a BP Interface for this stuff? If i keep using this ‘parent’ system will i get any kind of error?
Thank you everyone for your time and in advance for any help provided.