I was a bit curious as to what’s inherited and overwritten when it comes to having Parent Blueprints.
For example, I have two different types of projectiles and I figured I’d make a base-class that has some basic behaviour I want across all my projectiles, but with different settings, such as life duration, etc.
If I have a Begin Game event in my parent, will that be overwritten by the child, or will they both run?
If I make use of a named variable in the parent. E.g. a float and I set up a BP-flow using it in the parent: If I then simply add the same named variable in the child, will it run the parents flow but the childs value? (I’m guessing no, but that’d be cool.)
Q3: My Proj1 has a ProjectileMovementComponent but when I set BASE as the parent it no longer works. (The base does not have one.) Any clear but answer on why that is?
Edit - added:
Without the parent, I have an arrow as parent:
When I add the parent, it adds a scene-point:
But then I get the following error: