Parent and Child Blueprints

I’ve modified the default third person character blueprint to react to attacks and die using nodes (collision, hit detection, anim notifies), but for some reason I can’t get a duplicate or child of this blueprint to display this same behavior. I’m new to UE5–game design in general even, so I would appreciate a point in the right direction. Simply put, I just want to drag the character and a duplicate or child into the level and have both react to attacks. Currently only the original does.

Thank you.

Hey @fn75372! Welcome to the forums!

You’re on the right track for trying to use a child or duplicate, but you can also just drag in the Third Person Character multiple times- the one the player uses is spawned at runtime, so it can’t get confused.

Now, the thing is, you are saying that a duplicate or child is not “displaying this same behavior”, but you’re not telling us what it IS doing. Does it animate? Does it react to some things but not others? Does it fall through the floor? Does it move around or is it stuck to the floor?
What does the duplicate/child do that is different? It’s doing something we can work with, we just need to figure out what that is.

Get back to us soon! :slight_smile:

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Sorry for the late response; I figured out the issue. My multi sphere trace by channel loops through hit actors (pawns) and when I started needing to test with multiple enemies, I forgot allow them to hit duplicates of their own types. Thank you for the reply.


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