# Parent a light to a camera

**URL:** <https://forums.unrealengine.com/t/parent-a-light-to-a-camera/438945>\
**Category:** Rendering\
**Tags:** parenting, unreal-engine, question\
**Created:** [December 5, 2018, 11:50pm UTC](https://forums.unrealengine.com/t/parent-a-light-to-a-camera/438945 "2018-12-05T23:50:52Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![FEDERICO\_J](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FEDERICO\_J](https://forums.unrealengine.com/u/FEDERICO_J)\
**Post date:** [December 5, 2018, 11:50pm UTC](https://forums.unrealengine.com/t/parent-a-light-to-a-camera/438945/1 "2018-12-05T23:50:52Z")

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In Maya i just parent a light or any object to a camera and then animating the camera the object automatically connect with the camera animation. How to do in Unreal?

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**Author:** ![Joakim\_Olsson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Joakim\_Olsson](https://forums.unrealengine.com/u/Joakim_Olsson)\
**Post date:** [December 9, 2018, 8:09pm UTC](https://forums.unrealengine.com/t/parent-a-light-to-a-camera/438945/2 "2018-12-09T20:09:20Z")

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It’s the same in Unreal, place you light under the camera in your pawn and it will follow the camera direction.
