# Parallel Raycast for Lidar simulation

**URL:** <https://forums.unrealengine.com/t/parallel-raycast-for-lidar-simulation/612158>\
**Category:** Rendering\
**Tags:** unreal-engine, Ray-Tracing, UE5-0, question\
**Created:** [July 23, 2022, 1:16am UTC](https://forums.unrealengine.com/t/parallel-raycast-for-lidar-simulation/612158 "2022-07-23T01:16:30Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![devblitzer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@devblitzer](https://forums.unrealengine.com/u/devblitzer)\
**Post date:** [November 17, 2022, 8:09am UTC](https://forums.unrealengine.com/t/parallel-raycast-for-lidar-simulation/612158/5 "2022-11-17T08:09:52Z")

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@JamesYoo82 message me at [devblitzer@gmail.com](mailto:devblitzer@gmail.com) ?

I am collaborating with other researchers/engineers and think you’d be interested to learn more.

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