# Parallax Occlusion problem

**URL:** <https://forums.unrealengine.com/t/parallax-occlusion-problem/375390>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [November 4, 2016, 1:02pm UTC](https://forums.unrealengine.com/t/parallax-occlusion-problem/375390 "2016-11-04T13:02:45Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![gorbovski](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@gorbovski](https://forums.unrealengine.com/u/gorbovski)\
**Post date:** [November 5, 2016, 4:50pm UTC](https://forums.unrealengine.com/t/parallax-occlusion-problem/375390/3 "2016-11-05T16:50:46Z")

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Today I made a new shader according to this lesson.

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Nothing still does not work, even though everything seems to be right.

 ![113898-shaderframeworkfull.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/7/2/672a1b48da0b4d7343adc7b9faf845b6b8a971a0.png)

Also, I tried to turn off the heightmap, and compare the result with the attached map.

 ![113899-pom.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/c/e/4ce4de77c2fa09f154f8f5b89b4abdfb04d5fb8b.jpeg)

There is no difference, beyond that height map I have is not working. At the same taime shader with tessellation it works fine.

However, I had a suspicion that perhaps the case in the settings of the graphics card or computer. I tried to test the parallax shader in Unity 3D, and here And here that I’v got

![113911-unity3d_pom_testo.gif](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/2/2/5229d546c51313d2c5359a5040251d58ecdf67b7.gif)

When I change the height parameter, the plane with the bricks just a little pushed back, like in Unreal Engine, but the effect of the surface with dimples is not obtained. Could be some setting that I have not included and therefore parallax occlusion “does not see” height map?

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