Parallax Occlusion Mapping possible on OculusGO?

A short question: is it possible to have Parallax Occlusion Mapping on Oculus GO?

For a few ‘hero objects’, it would be nice to be able to use POM. On Rift it works nice. On GO the objects shows the default checker material.

So my question is: is it possible to have POM on the GO and if so how…?