# Parallax occlusion becomes flat and blurred

**URL:** <https://forums.unrealengine.com/t/parallax-occlusion-becomes-flat-and-blurred/456342>\
**Category:** Rendering\
**Tags:** occlusion, parallax, height, unreal-engine, displacement, question\
**Created:** [October 2, 2019, 9:48pm UTC](https://forums.unrealengine.com/t/parallax-occlusion-becomes-flat-and-blurred/456342 "2019-10-02T21:48:41Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Captain\_Slow](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Captain\_Slow](https://forums.unrealengine.com/u/Captain_Slow)\
**Post date:** [October 2, 2019, 9:48pm UTC](https://forums.unrealengine.com/t/parallax-occlusion-becomes-flat-and-blurred/456342/1 "2019-10-02T21:48:41Z")

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![289030-parallax.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/7/3/07339eeff3a4625156f649dffcab9bec4729cc50.jpeg)

I’m trying to add parallax occlusion mapping to my wall material, but there doesn’t seem to be any visible height difference and at glancing angles it causes everything to become blurred. That isn’t DOF in case anyone was wondering.

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**Author:** ![Captain\_Slow](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Captain\_Slow](https://forums.unrealengine.com/u/Captain_Slow)\
**Post date:** [October 2, 2019, 9:51pm UTC](https://forums.unrealengine.com/t/parallax-occlusion-becomes-flat-and-blurred/456342/2 "2019-10-02T21:51:25Z")

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And just as I’ve posted, I solve the problem. I hadn’t set the alpha to 0 on the color parameter.
