Paragon Character Yin Issue in Unreal Engine -- Whip Won't Light

Hey! Sorry to necro this thread, but I’m trying to get Yin’s whip working. Any chance you were able to accomplish this? Even in the non red + white skins, when using the attack animations/montages the whip seems to be very short and “lazy” (moves a bit unexpectedly).

When previewing the animation in the character blueprint you can see it behaves like the whip is super long (yellow mesh/box):

But then when actually looking in game or in the animation itself, it’s super short and doesn’t seem to “behave”:

I’d be so grateful for any advice! If I can get this working…the next step would be to actually have some sort of hit registration with it!