Ok so i was playing my favorite game of all time and noticed volumetric fog in the jungle.
I’m not sure if its truly volumetric fog or a faked effect. I know epic favours faking effects for performance reasons.
so is there any information on this subject in unreal engine. I was sure a long time ago I saw something in unreal where it had the option to have volumetric fog/ volumetric lighting but I can no longer see that option. Maybe i’m just getting confused with cry engine.
so some questions on this area.
1: does paragon use any volumetric effects?
2: does unreal engine have volumetric lighting/ volumetric fog?
3: is this something that epic is planning to release in future versions? i yes then how far the future?
4: is true volumetric effects still too expensive for today’s gamers? like realtime GI?
Thanks for you time.